On September 19 a Warg patch went live on NewAge x2 and Spark x1: we checked every skill of the class against its in-game description and fixed the mismatches — some things got stronger, some weaker, and a few effects now work for the first time. Alongside it: passive-skill fixes for all classes, the reworked Steel Citadel with floor capture, and several general server fixes. Everything by section below.
- Artful Disarm and Imminent Piercing
- Wolf forms
- Human form
- Wolf form and Transcendent skills
- Passive skills
- For all classes
- General changes
Artful Disarm and Imminent Piercing
Artful Disarm
Artful Disarm is now a charge: the Warg rushes at the target, just like with Quick Dash.- Hits the target and the enemies around it: radius 300, up to 20 targets, with a 10-second cooldown in PvE (still 30 in PvP).
- Disarm lands on the main target only; Knockdown — on the enemies next to it.
Transcendent Artful Disarm is a charge too now.
Imminent Piercing
- After a hit with
Imminent Piercing, the target gets the Defense Piercing effect for 2 seconds — it shows in the effect list with the Imminent Piercing icon. While it lasts, Imminent Piercing can't be used on that target — neither by you nor by another Warg.
Wolf forms
Werewolf,
Ancient Werewolf and
Ancient Werewolf: Master — Fear resistance now goes up by +30 / +50 / +60% — before, it went down by the same amounts by mistake.- MP is recovered every 5 seconds for the whole duration of the form: Werewolf — 500 MP from Lv. 84, the Ancient forms — 1,000 MP from Lv. 85. Before, MP was recovered only once, on transformation.
Ancient Might disappears together with the form.
Human form
Direct Strike and
Double Claw Strike: delay after the hit 0.4→ 0.3 sec.
Moon Influence costs 100 MP.
Enormous Wolf: cast time 1.2 sec. and delay 0.5 sec., as described. At enchant steps 2 and 3 the radius is 300→ 400.
Barghest now gives Debuff resistance +20% — before, it was a vulnerability by mistake.
Confused Mind: lasts 110→ 70 sec., cooldown50→ 60 sec., no MP cost.
Tough Skin: cast time 2 sec. with no delay after. New: protects from provocation with a 50% chance.
Young Moon's Grace,
Moon's Grace and
Full Moon's Grace: cast time 1→ 0.5 sec., Full Moon's Grace cooldown2 h→ 1 h. A weaker Grace no longer replaces a stronger one.
White Guardian Transformation can't be used under Moon's Grace.- The pull from
Devastating Assault and Vortex of Claws no longer removes a stun from the target and works on an already stunned target.
Wolf form and Transcendent skills
Double Claw Strike and
Transcendent Double Claw Strike at Lv. 18 cost 46→ 56 MP.
Lunar Insanity: up to 3 targets among players and up to 6 among monsters, ignores Shield Defense.
Transcendent Lunar Insanity ignores the shield too.
Devastating Assault under Physical Might shares its cooldown with Vortex of Claws: hitting with Assault, transforming and immediately hitting with Vortex is no longer possible.
Powerful Fists,
Tenacious Claws and
Transcendent Tenacious Claws now share one cooldown.
Transcendent Vortex of Claws hits twice, as described.
Transcendent Enormous Wolf no longer applies Barghest and Defense Crush.- The Warg's transcendent skills no longer consume Spirit Ore.
Passive skills
Weapon Mastery gives its bonuses only with fist weapons.
Armor Mastery reduces received damage only in light armor.
Supreme Agility: skill critical defense and skill evasion — only in light armor.
Unleashed Potential: attacking players with skills grants more WP.
Growing Potential:
Claw Mark on a player lowers their Max HP by 1 / 2 / 5%;
Marked Claw triggers at most once every 3 seconds.
Night Hunter: STR +1 and DEX +1 apply only at night.
For all classes
HP Recovery at Lv. 3 and 4 heals 632 / 747→ 735 / 1,025 HP.
MP Recovery at Lv. 4 restores 146 / 168 / 183→ 168 / 197 / 219 MP (no enchant / +1 / +2 and +3) and now consumes Spirit Ore like the other levels. At enchant step 3 it reduces skill MP cost by 2% (Lv. 3) and 3% (Lv. 4).- Passive skills that by description work only with certain weapons or armor now honor that condition in every bonus:
Rapier Mastery, Light Armor Mastery,
Dual Sword Mastery,
Khavatari's Armor Mastery,
Elemental Resonance,
Elemental Acumen.
General changes
Steel Citadel, Darion and Beleth
- The Steel Citadel has been reworked: the teleport inside now leads to a random floor until your clan captures one. Each of the ten floors has a Capture Device — it can be captured only by a clan and only in a command channel; a floor is held for 15 minutes, then the device is free again, and it can be taken over no more than once every 30 seconds. While a floor is yours, clan members entering the Citadel arrive straight on it, and through the device they move between the floors their clan holds — or to a random floor.
- On Wednesdays and Saturdays at 20:30 the boss Darion appears on the 11th floor — the roof of the Citadel. You can go up to him only in a command channel and only while he is there: from a device captured by your clan or from the 5th and 10th floors. For killing Darion, on top of the usual reward, every member of the channel gets
Darion's Power — the effect that opens the way to Beleth's Space — and the channel leader gets
Beleth's Treasure Chest Key. - At 21:00 on the same days the world boss Beleth appears. You can reach him with the Teleport to Beleth skill (every class has it from Lv. 76) or through the Warp Gate on Hellbound — 200,000 adena per trip, only in a command channel and under Darion's Power. You have an hour for the fight: at 22:00 Beleth and Darion vanish and Hellbound closes. When Beleth dies, a sealed Beleth's Treasure Chest appears: only the holder of the Key can open it, and the Key is consumed.
Other
- All world bosses in the schedule block now carry the World Boss prefix.
- Rushes, dashes and pulls: flight time and speed are now calculated dynamically — from the distance to the end point and the object's speed. The character no longer gets stuck after a dash or a pull.
- Boxes and packs that contain sellable items can now be sold to a shop as a whole, without unpacking — for example, packs with A-grade weapons.
- When a skill is triggered by auto-hunting, the messages about its usage conditions not being met are no longer sent.
Next in line for a rework: Divine Templar and Elemental Master.